Crownhold Walkthrough: Expansions 1–6
How to complete the opening map the demo used to teach, then keep going in the full game.
This walkthrough is how to complete Crownhold’s opening expansion chain — the same stretch the Steam demo used to teach, ending around expansion 6. The full game continues past that wall with more challenges; we do not invent post-demo bosses. Use Getting Started for the first 150 gold, How to Play for systems, and this page for the sequence of goals.
Expansion 1–2: fog, peasants, monastery
Goal one is 150 gold. Finish early click-power ranks, hire a handful of peasants, then expand. Goal two is a larger gold total (playthroughs show around 1,400). Keep buying peasants and Royal Coin Collector. The second expansion reveals the monastery. Staff ten scribes when you can, then buy Crop Rotation with knowledge. That is the first “research made the fields silly” moment.
If gold still feels slow, you under-leveled taxation or crop rotation, not the keep. Click power maxes; idle does not have to.
Expansion 3–4: guild, stone, villages
The guild asks for laborers and stone. Reinforced Tools speeds stone. Gold mines appear once you have enough stone and laborers. Library expansions keep knowledge climbing so you are not stuck waiting on 20 knowledge forever. Villages cost stone and physically appear on the map — different layouts, roads, little walking figures. They are worth building when stone is not reserved for the royal court.
A later expansion bills huge gold plus tens of thousands of stone (one demo recording needed 1.5 million gold and 40,000 stone). That is the “stop clicking for fun, staff the guild” beat. Royal Decree on the castle can still raise click power if you like the animation of gold piles; it is flavor once idle is in the hundreds per second.
Expansion 5: royal court and university
The royal court hall costs a large stone lump (on the order of 100,000 in one recording) and turns a settlement into a mini-keep. Influence stays near zero until countries exist — see trade and exploration. The university adds scholars, a research slot, and gold-knowledge science. Unlock wood harvesting with a large knowledge dump (50,000 in that same recording). Laborers then produce wood as well as stone. Rural Mills (gold) and Royal Quarries (stone, wood-gated) show up around here.
Castle walls can square off as a cosmetic expansion. It is satisfying and not the win condition.
Expansion 6: harbor and the old demo wall
The port introduces expedition ships, trade ships, and discovery. Demo footage popped a “you reached the end of the Crownhold demo” card around this expansion, with teaser art of more sailing, walls, and fighting. You could decline Finish and keep ticking. In the full game released 17 August 2026, treat expansion 6 as the tutorial graduation, not the credits.
If you want to prestige at this wall, read how to prestige first. If you want to keep the same map, finish Spice Isles / Merchant Republic / Emerald Coast deals, then chase whatever the next expansion bill is in your build.
How to beat the stall points
Wood stall: forestry ranks, more laborers, Emerald Coast wood deals, prestige wood nodes. Knowledge stall: more scribes, library, scholars, click the university for a small knowledge bump. Stone stall: reinforced tools, quarries, stop spending stone on extra villages if the court is the gate. Tooltip stall: Controls.
The early-game build is this walkthrough as a staffing list. The first-hour checklist is this walkthrough as boxes. Launch notes remind you the game is out and the demo is no longer the whole product.
We do not invent post-demo bosses on this teaching page. After expansion 6, retail continues through expansion 10. That stretch lives on late-game progression. Named warfare — Guarded Pass, Royal Arsenal, vassals, Thorndale, Ashford — lives on siege and warfare. Tick the 21 Steam titles on the achievement list.
Frequently Asked Questions
Quick answers to the most common Crownhold questions.
Does expansion 6 end the full game?
No. It ended the demo. Retail continues through expansion 10. Use the late-game page after this teaching chain.
Should I build every village?
Build them when stone is surplus. Do not starve the royal court or pier for a cosmetic hamlet.
Where is the combat walkthrough?
On siege and warfare. Demo hours skipped combat; Steam names the Guarded Pass, Royal Arsenal, and vassals after expansion 10.